Voiceover Studio Tech: What Do We Gain? (A bit about setting levels)
We’ve definitely wandered out into the weeds of 32 bit recording these past couple of posts. Hopefully, you’ve gained a clearer understanding of benefits in using this type of recording. 32 bit’s ability to change the input gain settings in your audio after you have recorded something provides an incredible buffer of safety.
But, is 32 bit essential? With input gain set conservatively, and an appropriate bit depth to maintain a decent amount of dynamic range, we’re likely covered for most recording situations. Input gain is something we can get “right” with a reasonable margin of error. It does not have to be precise. It’s easy to miss that idea.
Gain “Truth” – just don’t clip
In my booth, with my voice and go-to microphone, an input setting on the interface around 2 o’clock is a good starting place for most of the work I do. That will record at safe levels when I’m being conversational. If I’m going to be loud and energetic, the gain may be dropped down somewhere around 10 o’clock on the dial.
I’ve encountered other voice actors who have been told not to move their input settings. This leads to all kinds of tonal variance as they back away from their microphones when their performance has more energy. Others have adopted a highly controlled delivery volume which can cause things to sound highly robotic.
As listeners, a natural variance of volume keeps our attention. The dynamic nature of our instrument is why we’re interesting.
How to set input gain when recording voiceover
Manually setting input gain is a necessary skill, but not an unlearnable one. Besides, on any given day, we may have a noticeably different amount of vocal energy. Some days we’re simply louder or quieter.
There are many ways to describe the guidelines setting proper gain:
When recording…
…don’t go above -6 dB on their Peak…
…generally aim for Peaks in the minus twelve-ish range…
…stay mostly “in the yellow” on Twisted Wave…
…set a level that brings in the audio “a bit above -18 dB or so.”
Each of those terms are relatively vague. That is because ultimately there’s no “magic” number for input gain – all of those rules of thumb are conservative approaches which leave enough “headroom” in our input so that getting a bit louder will still not hit 0 dB.
And we are voice actors. We will get excited. That’s what we get paid to do.
Do you need a 32 bit recording solution?
Honestly, if you are reliably recording in 24 bit with peaks generally somewhere between -18 and -12 dB on the raw record, it’s OK to stick with that approach. Nothing about 32 bit recording makes any current system obsolete. If clipping your input is a consistent challenge for you, 32 bit could be a solution. For anyone doing a lot of animation and trying to record themselves at home with no engineer, 32 bit recording takes the pressure off of the technical end of things. It’s impossible to set the input level wrong.
There are other approaches. If you aren’t good at setting input, there are interfaces such as the EVO series from Audient which will set rational input levels based on an input sample. You talk into the mic for 10 or 15 seconds at the performance volume, and the EVO engages a conservative input setting which should cover the recording. As long as your sample and the performance match, this works well. Those types of tools simply automate what engineers have always been doing in the studio – setting the input levels for the loudest part of our performance.
In the voiceover booth – Learn your instrument
Like everyone who ever stepped behind a microphone, I’ve definitely ruined audition takes because I didn’t pay attention to my input gain. But after doing that a few times, I learned where to set things so it usually doesn’t happen. And I’ve developed much more of a feel for my “instrument” – the combination of my microphone and my voice inside of my recording booth – so that I know how far I can push things.
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